← Astralith Arcade

System: Thief · Arcade pursuit

Dregs Run

Step into Kairo’s boots for fifty seconds above the Dregs. Leap between three rooftop routes, take what the city leaves unguarded, and stay ahead of the patrols below.

Run
50 seconds
Control
Three-roof pursuit
Pressure
Loot · heat · chain

Run the rooftops

Keep Kairo moving.

Guide Kairo from roof to roof. Purses are common. Books are worth more. Patrols cost heat. In the Dregs, a clean landing matters.

Score0
Clock50.0
Chainx0
Heat◇ ◇ ◇
Kairo

The Dregs are awake

Run the roofs with Kairo.

Leap left or right with A/D or arrow keys. On a phone, tap the rooftop you want. Take purses and books; keep clear of the watch. Three patrol hits end the run.

Connected Arcade · Season Zero

One cabinet. Three boards. One larger war.

Your best recorded result each day becomes the mark carried into weekly competition. If you have declared a Vastus faction, that mark also earns Influence in the Community Warfront.

Daily challengeActive

Leave the street richer

Post 5,000 points or more today.

Sign in to preserve challenge progress
Weekly challengeActive

Survival favors those who come back

Post a recorded result on four different days this week.

Sign in to preserve challenge progress
Competitive record

Dregs Run

No connected record yet.

Season Zero begins here. The first posted result claims the board.

Guest recordUnrankedA Forge account carries this record across every cabinet.

Street rule

Greed is faster than caution. Patrols are faster than greed.

01

Leap the rooftops

Kairo moves between three rooftop routes. Use arrows, A/D, number keys, the controls below the run, or tap the roof you want on a phone.

02

Take what matters

Coin purses and street books build an uninterrupted chain. The longer Kairo stays clean, the more every safe pickup is worth.

03

Lose the watch

A patrol collision breaks the chain and raises heat. Three mistakes end the pursuit before Kairo can disappear back into the Dregs.

Dregs Run lets players move as Kairo inside the established atmosphere of System: Thief. The arcade route, loot, scores, patrol encounters, and outcome are a non-canon play experience and do not establish events in Kairo’s story.