Games at the Forge

Coming soon · In production

An adventure taking shape

Moonfall: Wayward

A world to venture into.
A place to return to.

An action RPG in development, bringing adventuring, a living tavern, and town building into one experience.

Concept art · Visual direction

The tavern, the town, and the road ahead. This concept includes an illustrative interface; it is not a gameplay capture.

Moonfall: Wayward · Concept art

A night in Moonfall

The tavern, the town, and the road ahead. This concept includes an illustrative interface; it is not a gameplay capture. Visuals and layouts may change during development.

Open full-size image (new tab)

The heart of Moonfall

Beyond the quest,
there is a life to build.

Moonfall: Wayward begins with a simple ambition: give an adventurer somewhere worth coming home to.

The intended experience brings the danger of the road together with the warmth and work of a growing settlement. Take on quests, develop your character, and return to a tavern where people gather, staff keep the house running, and the next journey can begin with a conversation.

This is our design direction. The game and the systems described here are currently in production.

How you’ll play · Planned experience

From hearth to horizon.
And home again.

Your adventurer stands at the centre of both the journey and the life waiting back in Moonfall.

  1. Make your adventurer

    Create the character you will take into the world. Shape your strengths and begin a talent path intended to keep growing with your journey.

    Your character. Your direction.
  2. Prepare in Moonfall

    Step into the tavern yourself. Find quests, make upgrades, spend time with the locals, and choose the work that will draw you beyond town.

    Begin among familiar faces.
  3. Venture beyond the lights

    Follow quests into the wider world. Explore, face danger, and fight as your adventurer, carrying the experience of each outing into the next.

    Take the road. Meet its dangers.
  4. Come home changed

    Develop your character and help the settlement grow. Tend to tavern life, take a seat for a game, and find a new reason to set out again.

    Let the adventure come home with you.

What makes the design its own

The town belongs
to the adventure.

Moonfall’s identity grows from how its systems meet: character growth, local life, tavern work, and time spent beyond the gates.

One life, on both sides of the door

Adventuring and town life are being designed together. You enter the tavern as the same character who walks out to face the world, with a home and a settlement to develop between journeys.

A town that keeps its own hours

Residents have homes, work, and leisure. Tavern staff have roles and shifts. These daily rhythms are intended to make Moonfall feel like a place people inhabit, with lives that reach beyond the player’s next quest.

A path that keeps opening

The progression design calls for no fixed level cap and an expanding talent path. The aim is a character whose development continues to offer choices over a long adventure.

A reason to stay by the fire

Tavern life includes plans for darts and an original card game with the locals. The quiet hours should hold their own pleasures, giving players something worth doing even before the next expedition.

The work ahead

Currently in production.

Moonfall: Wayward is coming soon. Development continues across its adventuring, tavern, and settlement experience. A release date has not been announced.

Project
Moonfall: Wayward
Experience
Action RPG · Tavern life · Town building
Public access
Concept preview
Release date
To be announced

Help keep the hearth alight

Support the work
behind Moonfall.

If this is a world you would like to see grow, you can make an optional contribution to Astralith Forgeworks. Your support helps sustain the creative work behind Moonfall and the wider Forge.

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The road will call. The hearth will wait.