Something learned or awakened
A spell, technique, instinct, discipline, altered sense, or other capability may remain after the crossing.
Locko archive · The Far-Pocket
The Far-Pocket is Locko’s original extradimensional store: a continuing possession capable of carrying objects from one universe into the next.
Purpose
Locko gains something meaningful from every world. Some gains live in him as an ability or technique. Others need to be carried: tools, artifacts, documents, mundane objects, curiosities, and pieces whose value may not become clear until a later journey.
The Far-Pocket prevents the series from treating each ending as an inventory reset. What Locko keeps can solve a future problem, create a worse one, reveal his past, or remind him that an object was never truly free.
Acquisition law
A gain may be received, earned, learned, found, taken, suffered, or formed through relationship. It does not have to be a weapon and it does not have to be morally clean.
Sealed mechanics
Capacity, access, living contents, time within, loss, theft, damage, and the Far-Pocket’s deeper origin are not invented here. They will enter the archive only when canon establishes them.
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