Self-contained stories.
Every installment has its own arrival, problem, consequences, and ending. A reader can begin with one world and still understand the adventure.
Astralith Forgeworks · Inter-universal fantasy
He meant to reach one demon realm. The mistake gave him every other world instead.
Series foundation
Locko is episodic rather than one endless chapter chain. Each “Locko Goes to…” story stands on its own, while discoveries, abilities, objects, wounds, and relationships may continue onward.
Every installment has its own arrival, problem, consequences, and ending. A reader can begin with one world and still understand the adventure.
Loose continuity carries earned abilities, artifacts, knowledge, allies, curses, and other lasting acquisitions from one journey to the next.
He may earn, receive, discover, or simply take what a world leaves within reach, but he is fundamentally non-destructive and sometimes helps along the way.
The source of his travel, resurrection, and deeper place in existence will be uncovered gradually rather than explained before the stories earn it.
Choose an archive
The archive separates character, travel law, accumulated possessions, and individual stories so the series can grow across hundreds of thousands of worlds without losing its path.
Meet Locko and Kevin: a young warlock who crosses universes and the imp-like companion who would prefer to be summoned after arrival.
Open the character record →02 · Locko archiveRead the known rules of travel, resurrection, continuity, interference, and the mysteries the series deliberately refuses to answer too early.
Study the crossing →03 · Locko archiveExamine the original extradimensional store that carries the accumulated tools, objects, and consequences of many worlds.
Open the possession record →04 · Locko archiveFollow the self-contained “Locko Goes to…” adventures and the loose continuity that allows every world to leave something behind.
Browse the stories →