Visible body
The part in normal space can be seen, tracked, touched, wounded, protected, or killed. It may already dwarf a world or star and still be only part of the whole Beast.
Vastus Wars · Great Beast Codex
A Great Beast is a living cosmic being. The body seen in normal space may be only one part of a much larger life spread across several layers of reality.
Anatomy · The first question
“Body” is useful, but it does not tell the whole story. The part a witness sees may be solid enough to wound or protect while the rest of the creature extends through currents, pathways, and hidden layers of reality.
The part in normal space can be seen, tracked, touched, wounded, protected, or killed. It may already dwarf a world or star and still be only part of the whole Beast.
Other parts may extend through the Auric Flow, Nyxian Torrent, the Veil, Luminarch paths, or older layers of reality. Size and distance in normal space do not always describe the full body.
Some Great Beasts are strongly tied to Starblood or a Prime Element. That connection tells us which cosmic force the Beast touches. It does not tell us what every bone, scale, feather, or organ is made from.
Size · Four classes
A scale class answers one simple question: how much space is affected when the Beast lives, moves, feeds, sleeps, or wakes?
Born on, or permanently tied to, one planet.
Open class dossier →Class 02Stellar reach · between planets or starsA Great Beast whose life is measured on the scale of stars.
Open class dossier →Class 03Whole-system reachA Beast whose movement can affect an entire star system.
Open class dossier →Class 04Many systems · extreme distanceA Beast whose full existence reaches across several star systems.
Open class dossier →Kind · Nine orders
Class tells you how large its reach is. Order tells you what kind of Great Beast it is and the traits by which people recognize it.
Colossal dragon-like Great Beasts tied to creation, ancient paths of light, and the idea of sovereignty. Their territories are often defined by routes and radiance as much as by borders.
Read order entry →02Ending · renewal through final fireGreat Beasts tied to final endings and the new life that may follow them. Their fire is not ordinary flame; it marks the point where one state ends strongly enough for another to begin.
Read order entry →03Stellar death · wreckage · mass casualtyVast cosmic scavengers drawn to dying stars, wrecked fleets, battlefield debris, and mass death. They turn the ruins of war into a feeding ground.
Read order entry →04Stability · planetary orbit · immense structural burdenGreat Beasts tied to stability, orbit, and immense weight. An Anchorback can hold or disturb structures on a planetary scale simply by being present.
Read order entry →05Memory oceans · lost civilizations · identityGreat Beasts tied to memory on the scale of whole civilizations. They are found around lost histories, drowned records, and memories that survive long after the people who made them are gone.
Read order entry →06Unmaking · collapse · dangerous releaseSerpentine Great Beasts tied to unmaking. They do not only destroy matter; they can break the bonds, routes, names, and meanings that keep things connected.
Read order entry →07Time displacement · recurring routes · impossible arrivalA colossal winged Great Beast tied to time displacement. Its routes can repeat across different ages, not only across different places.
Read order entry →08Living worlds · ecology · generation · growthGreat Beasts tied to birth, ecology, and growth on a planetary scale. A Birthroot Sovereign can make life spread strongly enough to become a power in its own right.
Read order entry →09Finality · immortal threats · irreversible presenceGreat Beasts tied to finality: the point where an ancient threat, endless process, or supposedly immortal thing can no longer continue unchanged.
Read order entry →Civilization contact
Great Beasts can be watched, contacted, wounded, healed, protected, redirected, bargained with, or killed. The relationship is measured by what happens afterward, not by who claims the creature as property.
A promise, ritual duty, or pact between a civilization and a Beast. Some covenants outlive the people who first made them.
A Beast's movement can change routes, skies, faiths, trade, war plans, and the fate of whole star systems.
Some people observe, heal, shelter, or defend a Beast without claiming to own it.
Civilizations may use force, negotiation, sacrifice, or changed routes to survive an encounter. Every method can create consequences as large as the Beast itself.